![]() The official Satisfactory wiki page is perfect for when I’m looking to grab some quick information for my guides. That being said if you want to go deep and squeeze the most out of the game, then perhaps you’d like to check out some of the best resources that I have been lucky enough to stumble upon.įirst and foremost, my go-to is always youtube, there’s a huge wealth of great content creators out there who cover the vast majority of problems I come across in-game. Satisfactory is an incredible game that is constantly developing, there’s no need for checking out websites and tools if you just want to play the game. Should you need it, the Satisfactory community has a great wealth of information available, and if you're not sure where to go then this article aims to give you an idea as to what online resources are available and what they have to offer. Lots of good stuff.Total's Definitive Guide To Satisfactory Sites and Tools And we fixed some bugs and worked on system changes and improvements under the hood. The Zipline has a sprinting mode that allows you to go dangerously fast at your own risk. This works for both Conveyor and Pipe attachments. Conveyor Ceiling Mounts are new, with the addition of contextual switching between relevant buildables when aiming at a wall, ceiling, or floor. ![]() Generators are the only exception to this rule: They Over- and Underclock completely linear.Īnd of course, there is some more. This means that Overclocking is less expensive than it was before, and Underclocking is not quite as cheap. The basic mechanic of Overclocking remains largely unchanged, but we’ve lowered the exponential power cost change. If you don’t know, the Overclocking mechanic allows you to make buildings produce parts faster at an exponential power cost or produce slower while consuming exponentially less power. We’ve talked a bunch about Overclocking before and we are finally making some changes to it. In the future we are planning to implement more game modes that allow you to adjust how you play Satisfactory. This is mostly what we have in mind for allowing you to customise your experience with Creatures. You can set your preferred Creature hostility in the Escape Menu under ‘Advanced Gameplay Settings’. If you want to enjoy Satisfactory without the action aspects, Passive mode gets the job done. Passive mode is exactly what it says: All creatures will remain passive, no matter if you attack them or not. So, if you want to fight a group of Hogs or other creatures one after the other, you can do that now. Creatures will only attack you if you attack them first, and this works per single creature. If you do want to fight, but want more control over the when and how, the Retaliating mode is for you. These are the two new modes we added for Creature hostility which allow you to adjust how to interact with the combat aspect of Satisfactory. Blueprints have some unique build modes of their own, one focused on detailed control and the other on snapping with other Blueprints.Ĭreature Game Modes Passive and Retaliating From there you can select it like any other building or add it to your Hotbar. Anything that fits inside the confines of the Designer (4 by 4 Foundations and 8 Walls in height) you will be able to build with a single click as a Blueprint.Īny Blueprint you save in the designer is added to the Blueprints Build Menu Tab, which you can organise as you see fit. In this brand-new building you will be able to design, adjust, and save Blueprints for use in your factory. We hope you’ll enjoy them and that you let us know what you think <3Īnd as always, be safe and back up your saves! Don’t make Snutt tap the sign.īlueprints The Blueprint Designer You can leave your feedback on the Blueprints, other additions, changes, and any issues you encounter on our Questions Site: īlueprints in particular are a highly requested feature for the game, and we’ll keep working on them. You can find all the details below!Ī fair warning, since this is the Experimental release: We are still working in particular on the multiplayer stability of Blueprints and you might encounter more issues there than usual even in Experimental. ![]() We’ve added additional modes for Creature hostility, a Conveyor Ceiling Attachment, balancing of Overclocking and Coupon generation, and more. The most anticipated addition in this update are probably Blueprints, but you’ll get to enjoy some other nuggets together with them.
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